


I don't know why you think it would appeal to attackers (beyond the early end game case where you have only one good Arena nuker so you need them to be useable against all opponents). In a world where every defence team nuker is wearing this hypothetical version of Affinitybreaker, you lose the option to use affinity advantage to survive the enemy nuker (if you have a large enough roster for that to be an option for you), but you have 33% more effective defence (since they're not wearing Savage), so on average you probably take less damage than you do in the current game.

But eventually one of the enemies will get a solid hit in, and then they'll all attack the wounded target regardless of affinity. I don't see a buffed Affinitybreaker having any notable impact on that in either direction. At the start of the round, they'll typically attack rank 3's that are weak to the affinity of that particular attacker, so different affinity attackers will attack different targets. These global boosts apply in every battle your Champions take part in. Once unlocked, these Bonuses provide global Stat boosts to all Champions belonging to that Affinity. In the Affinity Bonuses tab, there are various groups of Bonuses tied to specific Stats for each Affinity. Have you played this game? It is (in its current state, where Affinitybreaker is functionally nonexistent) dominated by the speed meta. The main disadvantage of weak affinity is that the chance of weak hits means you cant rely on debuff applications, and this set. The Great Hall contains two tabs: Affinity Bonuses and Area Bonuses.
